Tuesday, February 26, 2008

Graphics and Animation rentalprojector

rentalprojector
Graphics and Animation

What good is a game without graphics? In most cases, not much! Fortunately, Java delivers the goods when it comes to graphics. The standard Java API includes wide support for all kinds of neat graphics features such as images, color models, and 2D graphics primitives. Although Java as a whole is still largely limited by its relatively slow performance, the support is in place for very powerful graphics. As future releases of Java address the speed concerns, game programmers will be able to more fully exploit the graphics capabilities Java provides. You get the whole scoop on graphics later this week on Day 5, "Java Graphics Techniques." rentalprojector www.greateventsupport.com

What about animation? Most games would be pretty boring without it! Although the standard Java API doesn't provide any specific animation support, it is riddled with features that make implementing animation very easy. One of the most important aspects of Java is its multithreaded design, which provides a powerful framework for establishing the all-important timing necessary for animations. You learn all about implementing animation in Java later this week on Day 6, "Sprite Animation." rentalprojector www.greateventsupport.com


In the context of a real game, the graphics and animation form the majority of the look of the game. In a Space Invaders game, for example, the graphics and animation account for the aliens, the player's ship, any barriers that the player can hide behind, the missiles being fired back and forth, and any explosions that take place when a missile collides with something. rentalprojector www.greateventsupport.com

Furthermore, the display of the title screen and score would also fall under the area of graphics programming.

Wednesday, February 20, 2008

Java dan Permainan Berbasis web rentalprojector

rentalprojector
Java and Web Games

With all the hype surrounding Java and what it will do for the Internet, it should come as no surprise that games are being hyped as one of the most interesting applications of Java. Indeed, that's probably why you bought this book to begin with! Even though Java includes many useful features for games, it still isn't quite the ideal gaming language for the Internet.

Note

Just because Java isn't an ideal Internet gaming language doesn't mean that it doesn't deliver on many accounts. In reality there probably will never be an ideal gaming language because games have such unique programming challenges and languages tend to be designed for general use. rentalprojector

Although it's not the ideal language, Java does have much to offer for mixing games with the Web equation. Java as a technology is poised to bring interactivity to the Web in a general sense. Java games are only one aspect of this "interactive revolution." Java provides a level of platform independence, security, and network support that is still unattainable in any other language. All these issues are of utmost importance in any technology that is to bring interactive games to the Web.

Platform independence refers to the capability of a single executable program to run on a variety of different computer systems. rentalprojector

This discussion might make a little more sense in the context of an example, so let's look at one. Consider an educational Web page attempting to discuss desert animals and how they interact with one another. Before Java, without using complex platform-dependent programming languages, the Web presentation would have been limited to text and inlined graphics. rentalprojector Now imagine a Java game inserted right into the Web pages, rentalprojector which allows students to play the role of a desert animal contending with other desert predators. This level of interactivity combined with the accessibility of the Web can't be matched by any other media. www.greateventsupport.com Web games written in Java will truly change the way you perceive the Web as a whole. By the way, this example isn't just something I made up for the purposes of this discussion; you will actually develop a game on Day 10 that is very similar to this example.

Tuesday, February 5, 2008

Apa Yang ditawarkan web rentalprojector

rentalprojector
What the Web Has to Offer

The concept of looking at the Web, and the Internet as a whole, as a medium for games is relatively new. It has been technically possible to link games and transfer data over an Internet connection for a while now, but that's only one facet of gaming on the Internet. The next generation of Internet games will more than likely move away from the Internet as simply a communication medium. rentalprojector More likely, the next generation of games will be integrated into the rapidly expanding Web environment.

The marriage of games and the Web is a natural one; like the Web, games are very content-driven, meaning that they are very much dependent on the graphics, sound, and other content that makes them interesting. rentalprojector It makes sense to use the Web to not only browse information, but also to act on that information. It might sound strange to look at games as information systems, but that's really all they are (as is all software). When you view a game in terms of simply being an information system, it's easier to see what the Web has to offer gaming.

The Web is a relatively stable, content-driven, globally distributed environment. The fact that it is stable isn't quite as defining because most operating systems are already fairly stable. Knowing this, it's safe to say that few people would look to the Web as a gaming environment based on its stability alone. Therefore, you have to look to the other two items to see what's important about the Web in regard to games. rentalprojector The fact that the Web is content-driven is important because games are content-driven themselves, and therefore fit naturally into the Web environment. However, this is more of a convenience than a compelling reason to move games to the Web.

The real appeal of moving games to the Web is the fact that the Web is globally distributed. As a result, rentalprojector the Web has a massive global user base that is growing by leaps and bounds even as you read this. What better appeal for a gaming environment than a lot of people anxious to see what the Web can do for them? Even though it's exciting to think of people around the world playing games on the Web, I think the real dynamic in this situation is the idea of these people playing games together. rentalprojector untuk sewa proyektor / projector dan rental plasma tv sewa infocus dapat mengunjungi www.greateventsupport.com/

Monday, February 4, 2008

The State of the Net rentalprojector

rentalprojector
The State of the Net

With all of the media attention that is focused on the Internet and the World Wide Web, figuring out exactly what they are all about is sometimes difficult. rentalprojector Are they just a neat new way to market products or will they truly offer us a new medium of communication that will someday surpass even televisions and telephones? The answer is, who knows? Unfortunately, the ultimate use for the Internet is still unknown. rentalprojector This is because it is still in such a state of flux that it's pretty much impossible to accurately predict where it will end up. However, you can look at the evidence of what is there now and gain some insight into what the Internet might become, at least in terms of games.

The Web as most people know it consists of a tangled mess of hypertext documents containing text, images, and sound. For the most part, it has consisted of static information; you can search and browse and generate some things on the fly, but Web content is pretty much fixed, at least from a user's perspective. A wide range of add-ons and extensions have begun to appear that promise interactivity and new types of media. rentalprojector These extensions offer everything from movie clips and CD-quality audio to a hot meal embedded right there in a Web page. OK, maybe I'm exaggerating a little, but you get the idea.

No extension to the Web has generated more excitement than Java, which offers complete interactivity within the traditional Web environment. With Java, you have the ability to create full-featured, interactive applications and embed them in the middle of a Web page. It is probably not a shock to you to hear that Java is the technology touted as bringing the Web, and in turn the Internet, to the masses. rentalprojector Therefore, although the Web is already receiving much attention on its own accord, the Internet landscape is rapidly changing to accommodate the opportunities and benefits of Java. untuk rentalprojector sewa plasma TV rental projector sewa infocus click www.greateventsupport.com

Sunday, February 3, 2008

The Revolution: Client/Server Architecture rentalprojector

rentalprojector
The Revolution: Client/Server Architecture

The advent of the PC made possible a dramatic paradigm shift from the monolithic architecture of mainframe-based applications. Whereas these applications required the mainframe itself to perform all the processing, applications based on the client/server architecture allowed some of that processing to be offloaded to PCs on the users' desktops.rentalprojector

Along with the client/server revolution came the proliferation of UNIX-based servers. Many applications simply did not require the massive power of mainframes, and because the client/server architecture was capable of moving much of the processing load to the desktop PC, rentalprojector these smaller UNIX-based server machines were often more cost-effective than mainframes. Also, these machines were much more affordable to small businesses than mainframes, which were often simply out of reach for companies with relatively small bank account balances. Still another benefit was the empowerment of individual departments within an organization to deploy and manage their own servers. rentalprojectorThe result was that these departments could be more responsive to their specific needs when developing their own applications, rather than having to jump through proverbial hoops to get the department controlling the mainframes to develop applications, as was often the case. Finally,
whereas terminals were typically restricted to running only applications on the mainframe, a PC was capable of performing many other tasks independently of the mainframe, further enhancing its usefulness as a desktop machine. http://greateventsupport.com/ sewa rental plasma projector jakarta

Saturday, February 2, 2008

Mengenal Pemrograman Java rentalprojector

rentalprojector
Mengenal Pemrograman Java
There are close to a hundred books about Java program-ming on bookstore shelves today, and at least 70 of them are completely predictable and more or less interchangeable. It's as if they had all been written from the same outline but by different authors. Each book begins with a tipsm Chapter about what's special about Java and how it differs from other programming languages. Each book shows how to write Hello World and other character mode applications to teach Java's syntax. There is a tipsm Chapter or two on object-oriented programming, a tipsm Chapter on threads, a tipsm Chapter on exceptions, and a few tipsm Chapters on the AWT. http://greateventsupport.com untuk sewa plasma rentalprojector
This book is different. It starts where the other books stop. This book assumes you already know Java's syntax and object-oriented programming basics. This book assumes that you're comfortable with the AWT. Instead of rehashing these topics, this book delves into the parts of Java that are not documented by Sun, that are not generally accessible to anyone with a Web browser, and that are not already covered in a hundred other books rentalprojector

Monday, December 3, 2007

Java can accept both mouse and keyboard inputl for rentalprojector

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Java can accept both mouse and keyboard input; the decision on how to use
this capability is completely up to the programmer of the applet. Suppose
you were working on a calculator applet, and you had a keypad on therentalprojector
screen that users could click to enter numbers. Users might also want to be
able to type numbers from their keyboards. No problem. Applets can
accept input from the mouse and keyboard; Java applets can be as flexible
as you need them to be.

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Thursday, November 29, 2007

Anda ingin browsing Internet lebih cepat? for rentalprojector

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Interactivity
Anda ingin browsing Internet lebih cepat? kali ini saya akan mengungkap kan rahasia bagaimana mempercepat koneksi browsing anda ke internet dengan stabil tentunya.

Cara ini sangat bermanfaat bagi anda yang memiliki koneksi internet yang terbatas seperti apabila anda menggunakan koneksi XL-GPRS, Telkom Speedy dan lain sebagainya. seperti yang sudah saya coba sebelumnya tip ini hanya bermanfaat untuk browsing saja tidak untuk download lain sebagainya karena ada beberapa hal yang menjadi pengecualian seperti yang akan saya jelaskan berikut ini.http://www.greateventsupport.com

Java can accept both mouse and keyboard input; the decision on how to use
this capability is completely up to the programmer of the applet. Suppose
you were working on a calculator applet, and you had a keypad on therentalprojector
screen that users could click to enter numbers. Users might also want to be
able to type numbers from their keyboards. No problem. Applets can
accept input from the mouse and keyboard; Java applets can be as flexible
as you need them to be.

Adding animations and sounds to a Web page are both wonderful for rentalprojector

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Sync your inbox across devices instantly and automatically. Whether you read or write your email on your phone or on your desktop, changes you make to Gmail will be seen from anywhere you access your inbox.
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Java can accept both mouse and keyboard input; the decision on how to use
this capability is completely up to the programmer of the applet. Suppose
you were working on a calculator applet, and you had a keypad on therentalprojector
screen that users could click to enter numbers. Users might also want to be
able to type numbers from their keyboards. No problem. Applets can
accept input from the mouse and keyboard; Java applets can be as flexible
as you need them to be.

Thursday, September 27, 2007

MENGEMBANGKAN SISTEM HUBUNGAN INDUSTRIAL YANG HARMONIS, DINAMIS DAN BERKEADILAN for rentalprojector

rentalprojector
MENGEMBANGKAN SISTEM HUBUNGAN INDUSTRIAL YANG HARMONIS, DINAMIS DAN BERKEADILAN


Peningkatan kesejahteraan masyarakat sering dipergunakan sebagai barometer untuk menilai keampuhan model-model dan teori-teori yang di tetapkan dalam pelaksanaan pembangunan ekonomi suatu negara, Sebagai tolak ukur dari peningkatan kesejahteraan masyarakat yang inti selnya adalah masyarakat pekerja. Berdasarkan hasil kajian oleh Organisasi Perburuhan NInternasional (ILO) menyatakan bahwa belum memadainya pemenuhan kebutuhan sosial minimum pekerja akan berpengaruh secara langsung terhadap persoalan yang menyangkut lingkungan strategis (Strategic Environtment / elingstra) yang meliputi Kebutuhan, Sosial, ekonomi dan politik Suatu Negara .

Di dalam kerangaka megangkat derajat nilai-nilai kemanusiaan, maka peningkatan kesejahteraan masyarakat dan pertumbuhan ekonomi ini biasa terjadi apabila masyarakat tidak berpangku tangan dalam pengertian harus mendapat pekerjaan dan penghidupan yang layak
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Dalam rangka untuk lebih menjamin terwujudnya perluasan lapangan pekerjaan dan penghidupan yang layak bagi kemanusiaan, maka adanya sistem Pengupahan dan Kebutuhan Hidup Layak yang proposional, Prospektif, obyektif, produktif dan Aplikatif, mutlak diperlukan dan harus diciptakan. Menyadari hal itu, maka untuk lebih mejamin adanya kesamaan Visi, Misi, Presepsi dan interpretasi, perlu dilalui proses mengerti dan memahami terlebih dahulu agar segenap lapisan masyarakat merasa terpanggil untuk ikut bertanggung jawab terhadap pelaksanaan pengupahan dan Kebutuhan Hidup Layak (KHL) rentalprojector
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Dalam konteks tersebut diatas, maka Dialog Nasional merupakan salah satu solusi alternative dan oleh karenaya memerlukan pemahaman secara mendalam dibiang Pengupahan dan Kebutuhan Hiup Layak bagi Tenaga Kerja dan merupakan permasalahan yang sering menimbulkan konflik dan ketidak puasan atara team SDM dengan Serikat Pekerja / Buruh di Perusahaan

Untuk Itu Dialog Nasional Ini sangat penting dan strategis bagi team SDM dan serikat Pekerja / Buruh guna meningkatka kompetensi dan kapasitas di Perusahaan, didalamnya narasumber yang kompeten baik dalam masalah strategi maupun teknis terutama hal-hal yang berkaitan dengan substansi materi pengupahan dan kebutuahan hidup layak baik tenaga kerja di perusahaan rentalprojector

Mari Bersama sama kita Menyamakan Visi, Misi, Presepsi dan interpretasi antara Team SDM dan Serikat Pekerja / Buruh dalam Penyelesaian Masalah Pengupahan dan Kebutuhan hidup layak serta Meningkatkan Pemahaman, Wawasan dan Keterampilan dalam Penanganan Struktur, Skala Upah dan Kebutuhan Hidup Layak dalam rangka meningkatkan kesejahteraan Pekerja Ketahanan Perusahaan

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Sunday, September 2, 2007

Java is supposed to be platform independent for rentalprojector

rentalprojector
Java is supposed to be platform independent
If I had to pick one issue in this book that I think is most controversial, it would be platform-dependent applications. From what I read on the newsgroups and in the press, I think that many programmers agree with me. As you'll see in Part III, I myself am quite torn about the whole idea. rentalprojector

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Much of this concern is misguided, however. If Java is to fulfill its promise as a full-powered environment for developing applications, then it cannot be hobbled by requirements that are intended for applets on Web pages. Only by taking advantage of undocumented packages and the native API can Java programmers level the playing field with their C and C++ counterparts and produce commercial-quality applications.
The advent of Java-based network computers only extends the problem. On a network computer, anything you want to do must be done in Java. You cannot drop out to a native method in C. Therefore it is even more important to have full access to all the capabilities of Java. rentalprojector

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What went wrong? What happened to the dream of applets moving transparently and easily between platforms? The answer is that Java succeeded. In fact, it succeeded wildly, much faster and far beyond the expectations of its designers. What was a simple language for consumer electronics has become the most rapidly adopted programming language in history. It is being used for applets on Web pages, for database front ends, for numerical analysis, for multi-player networked games, and for much, much more. It is no wonder that many of these programmers need capabilities and knowledge that were not originally planned for Java.rentalprojector

Java is supposed to be platform independent for rentalprojector

rentalprojector
Java is supposed to be platform independent
If I had to pick one issue in this book that I think is most controversial, it would be platform-dependent applications. From what I read on the newsgroups and in the press, I think that many programmers agree with me. As you'll see in Part III, I myself am quite torn about the whole idea. rentalprojector

http://greateventsupport.com/zk-index.html
Much of this concern is misguided, however. If Java is to fulfill its promise as a full-powered environment for developing applications, then it cannot be hobbled by requirements that are intended for applets on Web pages. Only by taking advantage of undocumented packages and the native API can Java programmers level the playing field with their C and C++ counterparts and produce commercial-quality applications.
The advent of Java-based network computers only extends the problem. On a network computer, anything you want to do must be done in Java. You cannot drop out to a native method in C. Therefore it is even more important to have full access to all the capabilities of Java. rentalprojector

http://greateventsupport.com/a_tips1/index.html
What went wrong? What happened to the dream of applets moving transparently and easily between platforms? The answer is that Java succeeded. In fact, it succeeded wildly, much faster and far beyond the expectations of its designers. What was a simple language for consumer electronics has become the most rapidly adopted programming language in history. It is being used for applets on Web pages, for database front ends, for numerical analysis, for multi-player networked games, and for much, much more. It is no wonder that many of these programmers need capabilities and knowledge that were not originally planned for Java.rentalprojector

Monday, August 20, 2007

Before diving into the various constructs provided by the Java language for rentalprojector

rentalprojector
Before diving into the various constructs provided by the Java language, you should have at least a general understanding of the Java programming environment. In the fine tradition of all language reference manuals, here is a short Java program that outputs "Hello world!" and then exits:
/*
* Sample program to print "Hello World"
*/
class HelloWorld { // Declare class HelloWorld
public static void main(String argv[]) {
System.out.println("Hello World!");
}
}
rentalprojector
This example begins with a comment that starts with /* and ends with */. This type of comment is called a C-style comment. The example also uses another kind of comment that begins with // and ends at the end of the line. This kind of comment is called a single-line comment; it is identical to that style of comment in C++. Java supports a third type of comment, called a documentation comment, that provides for the extraction of comment text into a machine-generated document.
Comments aside, the example consists of a single class declaration for the class called HelloWorld. If you are unfamiliar with classes, you can think of a class as a collection of variables and pieces of executable code called methods for the purposes of this discussion. In Java, most executable code is part of a method. Methods are identical to virtual member functions in C++, except that they can exist only as part of a class. Methods are also similar to functions, procedures, and subroutines in other programming languages.
rentalprojector
The HelloWorld class contains a single method named main(). When you ask the Java interpreter to run a Java program, you tell it what code to run by giving it the name of a class. The Java interpreter then loads the class and searches it for a method named main() that has the same attributes and parameters as shown in the example. The interpreter then calls that main() method.
In the declaration of main(), the name main is preceded by the three keywords: public, static, and void. The public modifier makes the main() method accessible from any class. The static modifier, when applied to a method, means that the method can be called independently of an instance of a class. The void keyword means that the method returns no value. The main() method of an application should always be declared with these three keywords. Although the meanings of these keywords is similar to their meanings in C++, there are some differences in the meaning of the keyword static as used in Java and C++.
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The main() method contains a single line of executable code that calls the println() method of the object System.out. Passing the argument "Hello World!" to the println() method results in "Hello World!" being output. System.out is an object that encapsulates an application's standard output. It is similar in purpose to stdout in C and cout in C++. Java also has System.in and System.err objects that are similar in purpose to stdin and stderr in C and cin and cerr in C++, respectively.

Java is a relatively new programming language for rentalprojector

rentalprojector
Java is a relatively new programming language. However, many of the features that make up the language are not new at all. Java's designers borrowed features from a variety of older languages, such as Smalltalk and Lisp, in order to achieve their design goals. rentalprojector
Java is designed to be both robust and secure, so that it can be used to write small, hosted programs, or applets, that can be run safely by hosting programs such as Web browsers and cellular phones. Java also needs to be portable, so that these programs can run on many different kinds of systems. What follows is a list of the important features that Java's designers included to create a robust, secure, and portable language. rentalprojector
Java is a simple language. It borrows most of its syntax from C/C++, so it is easy for C/C++ programmers to understand the syntax of Java code. But that is where the similarities end. Java does not support troublesome features from C/C++, so it is much simpler than either of those languages. In fact, if you examine the features of Java, you'll see that it has more in common with languages like Smalltalk and Lisp. rentalprojector
Java is a statically typed language, like C/C++. This means that the Java compiler can perform static type checking and enforce a number of usage rules.
Java is fully runtime-typed as well. The Java runtime system keeps track of all the objects in the system, which makes it possible to determine their types at runtime. For example, casts from one object type to another are verified at runtime. Runtime typing also makes it possible to use completely new, dynamically loaded objects with some amount of type safety.
Java is a late-binding language, like Smalltalk, which means that it binds method calls to their definitions at runtime. Runtime binding is essential for an object-oriented language, where a subclass can override methods in its superclass, and only the runtime system can determine which method should be invoked. However, Java also supports the performance benefits of early binding. When the compiler can determine that a method cannot be overridden by subclassing, the method definition is bound to the method call at compile-time. rentalprojector
Java takes care of memory management for applications, which is unlike C/C++, where the programmer is responsible for explicit memory management. Java supports the dynamic allocation of arrays and objects, and then takes care of reclaiming the storage for objects and arrays when it is safe to do so, using a technique called garbage collection. This eliminates one of the largest sources of bugs in C/C++ programs.
Java supports object references, which are like pointers in C/C++. However, Java does not allow any manipulation of references. For example, there is no way that a programmer can explicitly dereference a reference or use pointer arithmetic. Java implicitly handles dereferencing references, which means that they can be used to do most of the legitimate things that C/C++ pointers can do. rentalprojector
Java uses a single-inheritance class model, rather than the rentalprojector error-prone multiple-inheritance model used by C++. Instead, Java provides a feature called an interface (borrowed from Objective C) that specifies the behavior of an object without defining its implementation. Java supports multiple inheritance of interfaces, which provides many of the benefits of multiple inheritance, without the associated problems. rentalprojector
Java has support for multiple threads of execution built into the language, so there are mechanisms for thread synchronization and explicit waiting and signaling between threads.
Java has a powerful exception-handling mechanism, somewhat like that in newer implementations of C++. Exception handling provides a way to separate error-handling code from normal code, which leads to cleaner, more robust applications.
Java is both a compiled and an interpreted language. Java code is compiled to Java byte-codes, which are then executed by a Java runtime environment, called the Java virtual machine. The specifications of the Java language and the virtual machine are fully defined; there are no implementation-dependent details. This architecture makes Java an extremely portable language.
Java uses a three-layer security model to protect a system from untrusted Java code. The byte-code verifier reads byte-codes before they are run and makes sure that they obey the basic rules of the Java language. The class loader takes care of bringing compiled Java classes into the runtime interpreter. The security manager handles application-level security, by controlling whether or not a program can access resources like the filesystem, network ports, external processes, and the windowing system. rentalprojector
As you can see, Java has quite a list of interesting features. If you are a C/C++ programmer, many of the constructs of the Java language that are covered in this book should look familiar to you. Just be warned that you shouldn't take all of these constructs at face value, since many of them are different in Java than they are in C/C++.

Sunday, August 19, 2007

Why Is Java Interesting? for rentalprojector

rentalprojector
Why Is Java Interesting?
A Simple Example
When it was introduced in late 1995, Java took the Internet by storm. Java 1.1, released in early 1997, nearly doubles the speed of the Java interpreter and includes many important new features. With the addition of APIs to support database access, remote objects, an object component model, internationalization, printing, encryption, digital signatures, and many other technologies, Java is now poised to take the rest of the programming world by storm. rentalprojector
Despite all the hype surrounding Java and the new features of Java 1.1, it's important to remember that at its core, Java is just a programming language, like many others, and its APIs are just class libraries, like those of other languages. What is interesting about Java, and thus the source of much of the hype, is that it has a number of important features that make it ideally suited for programming in the heavily networked, heterogenous world of the late 1990s. The rest of this chapter describes those interesting features of Java and demonstrates some simple Java code. Chapter 4, What's New in Java 1.1 explores the new features that have been added to version 1.1 of the Java API. rentalprojector
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Monday, July 16, 2007

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Friday, June 29, 2007

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Thursday, June 28, 2007

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Friday, June 22, 2007

For okenews You want to move a movie clip in front of or behind another movie clip

Problem
You want to move a movie clip in front of or behind another movie clip, button, or text field. okenews
Solution
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Use layers or the arrangement commands to adjust the order of instances at authoring time.
Use the swapDepths( ) method to change the stacking order of any two instances at runtime. okenews
Discussion
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When you are working with multiple movie clip, button, and/or text field instances on the stage at the same time, you need to be aware of their stacking order. For example, if you have a movie clip that is supposed to animate behind a text field, you need to make sure that the text field appears in front of the movie clip. You can make these kinds of adjustments at authoring time either by placing the instances on different layers and arranging the layer order or by changing the order using the arrangement commands. You can move an instance forward or back by selecting the instance and then choosing Modify Arrange Bring Forward/Send Back/Bring to Front/Send to Back.
The authoring time techniques work just fine when you want to maintain a constant stacking order of all the instances in the movie. But when you want the order to change, you need to use ActionScript to effect that change at runtime using the swapDepths( ) method. In some cases, it is important that you be able to programmatically change the depths of instances in this way. For example, if you create a puzzle in which the user can drag the pieces around on stage, you want to make sure that the piece that is currently being dragged appears on top of all the other pieces. http://greateventsupport.com/filezilla/file-views/index.html
In order to understand how to use swapDepths( )a relatively easy methodyou first need to understand how Flash determines stacking order. For the convenience of the developer, Flash uses layers within the authoring environment. However, the exported SWF does not contain any information about layers. Instead, it knows only about depths: whole number values determining the stacking order. Every instance in the movie is assigned its own depth whether you assign it explicitly using the attachMovie( ), duplicateMovieClip( ), createEmptyMovieClip( ), or createTextField( ) methods, or whether it is done automatically for all authoring time instances. But regardless of how the instances are created, they all must have a unique depth. The depth determines the stacking order in which they appear on the stage. An instance of greater depth appears on top of an instance of lesser depth.
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You can use the swapDepths( ) method to switch the depths of any two instances. You should invoke the method from one of the instances, and pass a reference to the other instance to the method as a parameter. For instance, if you want to switch the depths of two movie clips on the same timeline named mSquare and mCircle, your code could look like this:
mSquare.swapDepths(mCircle);

The preceding example could also be written:
mCircle.swapDepths(mSquare);

Both the examples result in the same thingthe two movie clip instances change positions in the stacking order.

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There are many scenarios in which you may want to change the stacking order of instances in your movie. One common example was mentioned earlierensuring that the movie clip that is selected or being dragged appears on top of all the other instances. And another example is that of creating animations that appear to move in three dimensions. For example, if you have two movie clips that appear to spin in a loop along the z-axis (meaning they seem to move back into the screen), you need to make sure that the movie clip that is currently appearing to be nearer to the viewer has a higher depth.
Here is a simple example with two movie clip instances named circle and square on the main timeline. The two movie clips are slightly overlapping. The circle movie clip has the following actions:http://greateventsupport.com/freehand/freehand-lessons/index.html

mCircle.onPress = function():Void {
this.swapDepths(mSquare);
};

In this example, each time the user clicks the circle, the circle and square appear to change order. You can also create a slightly more intelligent system by which the circle is always brought to the front of the square when it is clicked by adding a conditional statement that uses the getDepth( ) method to compare the current depths of the two movie clips. In this slightly modified code, the depths are changed only if the depth of mCircle is not already greater than the depth of mSquare: